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Chapter 1

Whether you are in a 1 iPad or 1:1 iPad classroom, you can do great things with iPad apps!

For a 1 iPad classroom, you will need to purchase the correct dongle to connect your iPad to your projector or monitor. Another option is to purchase Apple’s AirPlay software so that you can project over Wi-Fi.

For a 1:1 iPad classroom, students can use the application on their own devices.

App of the Chapter: Google Voice

If you have never heard of Google Voice, it is an app/web based voice mail box. You can set up a phone number (and even pick the digits or letters) and students can leave you voice messages without ever knowing your personal contact information.

If you already have Google Voice, don’t forget to use it! It is a great way to have students record speaking assessments, interpersonal chats, and even answers to questions that you pose to them.

Listen to messages on your PC or from the app on your phone! This app spares the wasted class time of grading live presentational speaking projects by letting all students’ record at the same time!

Chapter 2

Article on how Guatemalan homes have adapted to earthquakes http://www.prensalibre.com/revista-d/vivienda-en-Guatemala-normativa-sismo-resistente-materiales-construccion-0-1181281992

See typical Guatemalan homes by looking at a realtor’s webpage https://www.century21global.com/for-sale-residential/Guatemala?pageNo=1

See typical Guatemalan homes by looking at homes for sale with videos on youtube! https://www.youtube.com/results?search_query=se+vende+casa+antigua+guatemala

Chapter 3

App of the Chapter: iNigma (or any QR code reader) or Aurasma

First (for the novices), what is a QR Code? A QR code is like a bar code on an item at a supermarket. When read with a scanner, it contains information.

Make QR codes online by googling QR code generator.   Then, students using cell-phones or tablets with a QR code reader (many free options in the App Store), can go on a scavenger hunt of sorts around your classroom!

In this chapter, use a QR Code reader (if you’re a novice) or Aurasma (if you’re more advanced) to create an interactive learning environment. As students learn more about the narrator, help them also learn more about Guatemala. Post QR codes (or Aurasma prompts) around the room and allow students to move in small groups from one code to the next, reading them with their phones. Each code should lead them to a different image or fact about Guatemala.

The QR codes will be more like centers. It shouldn’t matter if one group starts at number 1 and another group at number 7 because each is independent of the one before.

View the documentary “Recycled Life” with your students if you opt to teach about the basureros in Chapter 3. https://www.youtube.com/watch?v=zMDKtWMEyyk

Chapter 4

App of the Chapter: Google Maps

Using Google Satellite view, allow students to look around the streets of Guatemala. What do they see?

Ideas:

  • Look as a whole group and discuss city layout.
  • Look in small groups with a specific search target in mind: parks, places families might gather, etc.
  • Look alone and list city landmarks.

Visit the Renfe site to look at train schedules http://www.renfe.com/

Currency converter: www.coinmill.com

Chapter 5

App of the Chapter: Kahoot!

This web-based app is an engaging way to gamify in-class reviews. Whether you’re retelling a story or revisiting important information in a cultural unit, Kahoot’s easy set up and fun game play makes it a perfect choice.

First, you need to go to getkahoot.com to get your free account and to set up your review.

Once the game is ready, your students will use their cellphones, laptops, or other connected devices to go to kahoot.it and enter your game code.

As they join the game, you will have the option to kick them back out if they choose an inappropriate screen name.

Each question will pop on the screen just before the students see the possible answers. The faster they choose the correct answer, the more points will be added to their total. After each question, they receive a score update on their device… it tells them who is winning and what place they are in.

This is such a fun game. I hope you give it a shot.

Chapter 6

App of the Chapter: Magisto

Magisto lets you turn photos into a movie in a snap! Just combine your photos, add some background music, and viola… a perfect way to share a story.

In this chapter, students read about the narrator’s cousin Edgar’s funeral. The family holds a mass, celebrates Edgar’s life, and finally mourns his death. How do your students’ families celebrate? What are the biggest, most fun, or most unusual celebrations in their family? Have them make a Magisto that tells the story of this family celebration in pictures. They can either narrate them to the class or in small groups with you acting more like a proctor.

Chapter 7

App of the Chapter: Draw and Show

With a free “lite” version or a $1.99 paid version, Draw and Show is an affordable app!

Use draw and show to have students draw and retell the action of the story! Like Explain Everything or Educreations, Draw and Show is a user-friendly way to get extra reps that keep the CI flowing in the classroom!

Chapter 8

App of the Chapter: Post It Plus.

Have students brainstorm events of the chapter and write them on post its.

Put all the unique events in one small area and then take a picture with the app.

Project your iPad for students and drag the post-its into the correct order!

Chapter 9

App of the Chapter: Barefoot World Atlas

With no free or lite version, this $4.99 app is on the pricier side of app technology but the ability to change from English to Spanish and the 3D world views with landmarks makes it worth the expense.

Use the Barefoot World Atlas to visit Guatemala but bring it back out in every unit to see the world in a fun, new way!

Chapter 10

App of the Chapter: Plickers

If you don’t have much access to technology or if you just want to shake things up in your classroom, try the web-based app, Plickers at www.plickers.com.

Set up your classes on plickers and print out your plicker cards on cardstock. You really only need one set of cards because card 1 will be the same in each period, etc.

Set up a plickers quiz (multiple choice A-D) on your plickers account and distribute the correct card to each student.

Start the quiz and then have students hold up what they believe to be the correct answer. They can’t cheat because the cards all look different! Great for a REAL quiz that you don’t have to grade at home!!

Use your device to scan the students’ plicker cards and record the answers.

Plickers is very simple and a great alternative (or complement) to Kahoot!

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